Werewolf: The Apocalypse – Heart of the Forest Won Poland’s Most Important Culture Award

Werewolf: The Apocalypse – Heart of the Forest Won Poland’s Most Important Culture Award

Different Tales studio won the “Digital Culture” award for “Werewolf: The Apocalypse – Heart of the Forest” game at yesterday’s “Polityka’s Passports” award ceremony, Poland’s no. 1 culture award.

Werewolf: The Apocalypse – Heart of the Forest is the first-ever video game adaptation of the legendary pen-and-paper RPG from the World of Darkness universe. Set in Bialowieza, Poland, Europe’s last primeval wilderness, the game tells a horror story inspired by true events: 2017’s protests against commercial logging.

Different Tales was awarded for “creating immersive tales based on text, economically using video and audio, and masterfully utilizing the video game medium.” Werewolf was favoured by the jury over this year’s other nominees: Ovid Works (“Metamorphosis”) and One More Level (“Ghostrunner”).

Different Tales studio won the “Digital Culture” award for “Werewolf: The Apocalypse – Heart of the Forest” game at yesterday’s “Polityka’s Passports” award ceremony, Poland’s no. 1 culture award.

Werewolf: The Apocalypse – Heart of the Forest is the first-ever video game adaptation of the legendary pen-and-paper RPG from the World of Darkness universe. Set in Bialowieza, Poland, Europe’s last primeval wilderness, the game tells a horror story inspired by true events: 2017’s protests against commercial logging.

Different Tales was awarded for “creating immersive tales based on text, economically using video and audio, and masterfully utilizing the video game medium.” Werewolf was favoured by the jury over this year’s other nominees: Ovid Works (“Metamorphosis”) and One More Level (“Ghostrunner”).

The production and release of “Heart of the Forest” have received a huge support from Paradox Interactive – the owner of the “Werewolf: The Apocalypse” brand and the rights owner of the “World of Darkness” universe that was used in the game.

It was the second time Different Tales was nominated for Polityka’s Passport. In last year’s edition, the studio was recognized by the jury for their Wanderlust: Travel Stories, which laid the foundation for Werewolf: The Apocalypse – Heart of the Forest.

About Werewolf: The Apocalypse
Werewolf: The Apocalypse is a legendary role-playing game first released in 1992 by White Wolf. The player is a Garou, commonly referred to as a werewolf. Their kind is locked in a two-front war against the spiritual desolation of urban civilization and supernatural forces of corruption seeking to bring about the Apocalypse.

About Different Tales
Different Tales is a storytelling studio co-founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzeziński (The Witcher, Hitman, Dying Light).
Over the last dozen years, Different Tales members have worked on fantasy franchises with a cult following, mobile games for the mass market, artistic experiments, critically acclaimed products about killing people and prototypes that were meant to exceed the boundaries of the medium. They are always ready to tell a new story.

Website: differenttales.com
Facebook: facebook.com/differenttales/
Twitter: twitter.com/differenttales
About Walkabout Games
The publisher behind Liberated and Wanderlust: Travel Stories, Walkabout Games is a Polish publisher and developer of aspiring independent game studios.
It supports ambitious projects full of new, exciting, and risky ideas that evoke the kind of amazement that we all love video games for.
Website: walkabout.games
Facebook: facebook.com/WalkaboutGames/
Twitter: twitter.com/Walkabout_Games
About World of Darkness
World of Darkness is a transmedia entertainment brand encompassing a number of modern fantasy horror franchises, including Vampire: The Masquerade, Werewolf: The Apocalypse, and more. Through tabletop roleplaying games, video games, board games, literature, comic books, and more, these franchises tell mature stories in a dark supernatural fantasy layered over our modern world. Since 1991, World of Darkness has defined monster-perspective entertainment for a generation of fans. For more information visit http://www.worldofdarkness.com.

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