Berlin, 9th November 1989: The streets are full of people. After four decades of division, thousands of cars are rolling across the inner-German border. The Wall is finally open!
At the same time a man disappears in a secret research facility near East Berlin. His goodbye message reaches you too late. You drive back to the office, where the State Security has already destroyed all records of the research project. The complex is deserted and empty.
The search for Walter takes you deep into the center of the facility – right into the heart of the universe, where time seems to stand still. The dark secret lurks – well hidden – behind the curtain. In the end, it is horrible insights and the questions of responsibility that make you dive deeper and deeper into a strange, surreal yet familiar world.
- Profound story: Experience a classic story-driven first-person shooter with about 4 hours of gameplay
- Tight atmosphere: Dive into a lovingly designed world full of mystery and lynchesque surreality
- Deadly danger: Enemies lurk around every corner – defend yourself with 4 different weapons
- Unique setting: Berlin at the time of the fall of the wall meets a surreal industrialized city
- Experimental soundtrack: Synthesizer, acoustic instruments and melancholic vocals
Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com, Twitter and Discord.
Bleakmill consists of two individuals: David from Berlin, Germany; and Steve from Glasgow, UK. When we met in another indie team back in 2014, we quickly realized that we shared the same understanding of aesthetics and taste. As we both started our game dev journeys with modding the Source Engine for CS:S, HL2 and Portal, our love for Source games and their style was subconsciously emulated in our first project, the Mystery Shooter INDUSTRIA.
Every model (except a few exceptions) was custom built to maintain a unique art style and while the core team is two people, we do get help from a few extra hands. Luckily David’s friend and flatmate Lukas Zepf created a beautiful soundtrack and the game also features character animations by Ben Davis.