Animal Farm meets INSIDE meets Little Nightmares
August 31st, 2020 – Headup announces White Shadows in collaboration with games publisher Mixtvision and the media production studio Monokel. The extraordinary puzzle platformer is set for next-gen consoles and the PC in 2021.
White Shadows is a modern fable, a distorted mirror of our own world, funny, fucked up and a little meaningful.
Some time ago, the great war led to a plague which wiped almost all living things from the face of the earth. Or so they say. Nobody is safe outside the White City, and the birds are to blame for the plague. Or so they say. Only a shining coat of fresh white color will protect you from the plague, and you must earn your ration of color by staying obedient. Or so they say. But Ravengirl stopped listening.
Her escape pushes you deeper and deeper into ever more surreal parts of the city – slums constructed out of the remains of a circus, giant workers’ quarters which travel through the endless night, a perverted amusement park where white color flows endlessly, a forgotten place where the other outlaws gather around a tree made of tin.
On your journey into the darkness you will become the main attraction of the half-human, half-animal inhabitants of the city. You will catch up with your own past and become a victim, a perpetrator, a prophet. You will find the resistance hidden deep in the belly of the city and learn about the horrible truth of the white color and the world outside the city. Or will you?
With White Shadows, the Germany-based developer studio Monokel is attempting a difficult balancing act: combining social criticism with entertaining gameplay; making worldwide grievances, such as the omnipresent systematic racism, a subject of discussion without being didactic; working artistically without wanting to be elitist. Or as the developers themselves put it: A game that deals with the world outside, but is accessible for everyone.
The game’s production history is closely linked to the history of the studio. Monokel was founded in 2015 with the idea of producing White Shadows. The idea for the game itself is much older – the first concepts date back to the founders’ student days. The first prototype was made in 2016, then the game was put in the drawer – until it was reactivated in 2018. In the meantime, the Monokel guys have been working on various social and socio-critical projects – for museums, interactive applications and in the field of art.
But now the time has come: White Shadows will be released in the first half of 2021 for PC, PS5 and Xbox Series X. It’s published by Headup and produced by Mixtvision, known from games like Far: Lone Sails and Minute of Islands. More information can be found on White Shadows’ Steam Page, Discord and Headup’s Twitter Account.
Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com and twitter.com/headupgames.
Mixtvision is an award-winning cross-platform publisher based in Munich, Germany. A dedicated team is working to publish indie games that resonate with players through moving stories and gameplay, inspire thoughts and emotions, and leave a lasting impression. www.mixtvision.games
Monokel is an independent development studio for interactive narratives. Situated in Cologne and with friends all over, we produce games that see themselves as stories – stories worth telling in a world that grows in polarization, marginalization, and injustice in the distribution of wealth and power. Our shared goal is to inspire through our stories and encourage critical thinking. We try to provide thought- and heart-provoking gameplay experiences for curious players around the world.
The nature of our work is strongly experimental. Monokel sees itself as a social company. We try to emphasize and amplify the voices of every single person who works with us. We put self-organization over classical hierarchies and talent over resumes.
As of now, we are a band of eight mostly highly likable weirdos from all kinds of different backgrounds. Our team includes an emotional support dog (Bonny, named after a famous pirate queen) and a big rubber chicken (Mono, named after nothing in particular). Bonny likes it when you hug her. Mono screams. And of course, we are very pretty. On the inside.
More info at www.monokel.de.